Rhisiart Registered. Using BootCamp which comes free with a new iMac would be a better choice. You'd need to partition your hard drive, so getting the biggest HD is wise.
Parallels and fusion just won't cope with 3D. Thanks for the reply. Besides, constant rebooting between os x and windows might cause the licensing to break So, anyone tried before and can give me some rough guidelines as to what I can expect?
ElDiabloConCaca U. You can expect pretty crappy 3D performance.
Share on facebook. Show 19 replies. Collaborate, develop, and deploy. Neither Apple nor Microsoft makes or develops hardware. KeyShot gives you the power to create the high-end visuals you need throughout every stage of the design-to-market process.
Probably along the lines of using a Pentium III. If you're an experienced 3ds max user, I can guarantee you'll be nothing less than disappointed with the performance Actually, I was referring to licensing for 3ds max. Quite alot of forum posts on how boot camp seems to break 3ds max licenses. Anyway, I guess that kind of killed my hopes for getting a mac instead of yet another windoze box, since I'll be using 3ds max quite a lot. Even though it'll mostly be around psp level graphics Ah, I see about the licensing thing.
I know, but I'll end up spending most of my time in windows, which kind of defeats the point of buying an iMac in the first place? Especially since it's more expensive than a generic windows box and not easily upgradeable too.
And if i dual boot too many times the licensing breaks Wow, you're fast. I'm not going for the low end, but iMacs are still more expensive for me. I suspect it's because they use notebook parts, but have to compete with desktops. Anyway, if 3ds max ran on it, I'll buy one in an instant since the value of having mac os x is worth it to me.
You may not be anti-windows, but I am. I went ahead and bought an iMac anyway. Just in case anyone out there is thinking of doing the same thing, I'll post some info.
Can definitely feel a bit of lag, but much better than I expected. I've yet to fiddle with the parallels settings nor install more software in windows, though. The file I opened is rigged and textured, but the texture links are broken aka did't show up in viewport because I was too lazy to re-set up the paths That said, using 3DS Max through parallels does have its disadvantages.
The data is imported as native solids Body objects that can be interactively retesselated as needed. Users of 3ds Max Design can refine the data until they get the precision they need in their renderings. MassFX Enhancements Autodesk 3ds Max and 3ds Max Design provide a more integrated and accurate dynamic toolset, with a wide range of enhancements and additions to the MassFX unified system of simulation solvers.
Highlights include a new mCloth module that features tearable fabric and support for dynamic ragdoll hierarchies.
In addition, improved constraints, better handling of pivot points, and enhanced UI readability help improve overall workflow. Autodesk 3ds Max: Tabbed Layouts. Tabbed Layouts With Autodesk 3ds Max and 3ds Max Design you can easily create and switch between a number of viewport layout configurations, giving you efficient access to the views required for a particular task. Layouts can include both 3D and extended viewports.
Selecting a different layout is as simple as clicking on its icon, or pressing a hotkey. You can share customized View Tabs with other artists and designers by saving and loading presets. Autodesk 3ds Max: Customizable Workspaces. Customizable Workspaces You can now adapt 3ds Max and 3ds Max Design to your personal way of working by selecting from a choice of default or custom workspaces. Each workspace can have individual settings for menus, toolbars, ribbon, and viewport tab presets; in addition, selecting a new workspace can automatically execute a MAXScript.
This enables you to more easily configure the workspace to suit your preferences or to fit the task at hand; as an example, you might configure one workspace for modeling, and a different one for animating.
Autodesk 3ds Max: Track View Retiming. Track View Retiming With Autodesk 3ds Max and 3ds Max Design you can now retime portions of animations to increase or decrease their speed.
The retiming is achieved by changing the tangency of the existing animation curve; there is no requirement to have keyframes present in the portion to be retimed, and no extra keyframes are created in the resulting high-quality curve. These portable characters enable you to transfer existing character structure, definition, and animation between the software packages to take advantage of particular feature sets.
Animation changes created in Maya or MotionBuilder can be updated back onto the original CAT character in Autodesk 3ds Max, facilitating a round-trip workflow.